Session Two: Creative possibilities and technical details

Saturday 25 May
13:30 – 14:45

Te Kura Hoahoa – School of Design Innovation, Te Herenga Waka – Victoria University of Wellington, 139 Vivian Street, Te Aro

This session is all about diving into the detail of how artists are using a wide range of machine learning tools to create their work.

Delainy Jamahl shares how he layers artistic digital tools, from photography to generative adversarial networks (GANs) and 3D rendering, to capture and reimagine Wellington’s urban fabric in a forthcoming work for Te Auaha. Lukasz Mirocha explores how deep learning methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) enable artists to capture and process real-world entities into the photorealistic 3D assets that are foundational for extended reality experiences, animations, and playable media. Jacques Foottit and Kate Stevenson present two works from American artist Stephanie Dinkins. Using the systems they created for her work, they explore the considerations and technical underpinnings that form the experience of AI systems in gallery environments. 

Paper: Site Unseen

Delainy Jamahl

Delainy Jamahl is the creative director of Artificial Imagination, a boutique motion design studio, and co-founder of The Grid, an immersive digital art company. Jamahl has created immersive works melding art, data and technology for display at the Auckland War Memorial Museum, the United Nations HQ buildings in New York and the Al Wasl dome at Expo2020, Dubai.


Paper: Interrogating and Developing AI Systems with Artists

Jacques Foottit and Kate Stevenson

Jacques Foottit and Kate Stevenson will discuss the process of prototyping, interrogating and building AI driven installations in their work with artists including Stephanie Dinkins and Mashinka Firunts. They will explore the conceptual considerations and technical underpinnings that form the experience of AI systems in gallery spaces.

Paper: From Manual Modeling to Neural Networks: Unveiling the Potential of Neural Radiance Fields and 3D Gaussian Splatting in Visual Media Arts Practice

Dr Lukasz Mirocha

Dr Lukasz Mirocha is a Hong Kong based new media and creative software theoretician and practitioner working with immersive and real-time 3D media. His artistic practice explores new cinematographic forms and aesthetics emerging from real-time media and AI. He strives to raise awareness regarding the climate crisis and biodiversity endangerment in his work.